Larry,
>>Ugh.. definitions.. <g>
>>
>>Well, I had read your description where you asserted that each component in a stateless environment must be able to, in my words, survive on its own. Doesn't that also imply that it can pick up where it left off - whether you use tokens or some other method(s) to keep track of a transaction in progress?
>>
>>If so I'd want to say that MSMQ/Queued Components are, in so many words, stateless.
>>
>>Am I making sense or just plain confused? <g>
>
>Sure you're making sense....sortof. ;-)
>
>Yes MSMQ/Queued Components are stateless. And yes, statelessness is a requirement of disconnected components. But the converse is not true.
>
>Logical Example
>A dog is a mammal.
>I am a mammal.
>Am I a dog? No. (no comments from the peanut gallery).
Sounds like fuzzy logic to me =)
Much like :
The moon is round
A beach ball is round...
Therefore, the moon is a beachball =)
>Mammal and statelessness are base attributes. Am I making sense?
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