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Creating objects drain memory
Message
Information générale
Forum:
Visual FoxPro
Catégorie:
Autre
Divers
Thread ID:
00085047
Message ID:
00086468
Vues:
33
>> snip <
> I could guess that the creation and destruction of the objects is causing memory to become fragmented over time. Creating them once and leaving them there until you are really done with them would be a more solid approach (at least as far as internal memory management goes).
>
>Let me ask Edward Johnson's question again. Is there a low level API that compacts the heap and would that fix this problem of memory fragmentation.

A developer at my client site is going to work on this problem today, using a couple of API calls into the MFC layer that handles memory management. Also, I've posed a similar question to someone at MicroQuill, about the possibility of using their product in VFP. I hope to hear from them very soon.

The work I spent this weekend proves to me that I need to manage the memory usage in my application better than how it is being managed currently. I can't get through a day's work without having the app crash several times. Admittedly ,it is a complex application -- it has taken over a year to write, and does the job of several full-time clerical staff. But right now the staff could beat me in a race if I have to reboot the application every so often. :-)

Any other thoughts, anyone?

Ed
Edward Johnson
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